Can i use duel terminal cards in a tournament




















The player could also decline to play the game, allowing them to save time if they only wanted to get a card. The main gimmick of the Duel Terminal was the card reader. Cards you got from the Duel Terminal machine would have a special foiling that the card reader could detect.

The card reader could also recognize which specific card was on the reader, allowing players to use Duel Terminal cards from their collection and add them to their in-game deck. Each game was independent of your others; you couldn't scan multiple cards across different plays to make a complete deck, and once your game was finished, that was it. The next game you played would be with a fresh deck, and it wouldn't include the cards you scanned previously.

There was no save feature, no tracking, or anything like that. It really was an arcade game in the classic sense. Each update to the arcade machine was performed locally with an update disc sent by Konami, in preparation for the newest Duel Terminal card set release. Yup, this thing was no one-hit wonder: Duel Terminal ran for seven sets total, spread across an official release period of two and a half years! Refilling the card dispenser was the OTS's responsibility, and they could order Duel Terminal cards from Konami as needed.

Of the two modes, I personally saw the Action Duel mode once ever. It was a collection of mini-games, each involving Duel Monsters in some fashion. I can't personally attest to how the mini-games were played; most people just didn't play them.

Does that sound a bit familiar? But Duel Terminal had some unique features too, like the Destiny Draw mechanic, which let you as the player scan an additional card from your collection to replace your Normal Draw for the turn. Each one changes the flow of the game in a way that sort of mimics the Speed Duel and Duel Links rulesets. That might still be the case after this week, but Ice Barriers now have a lot more tools at their disposal to try and form a coherent Main Deck engine. If you want to see a current build, check out Loukas's latest article!

While most of the Duel Terminal series was directed towards casual play, there were a few standouts that had their time to shine as the decks-to-beat of specific formats. No deck was as successful as X-Sabers in their prime, but it took a lot of work to get there. XX-Saber Darksoul was especially powerful upon release, as it was frequently ruled that its search effect would activate in the End Phase up to the number of times it was sent to the graveyard that turn. Evilswarm—the better variant of Steelswarm—and Constellars had serious tournament chops that made them relevant just before Spellbooks and Dragon Rulers blew up for the format.

Evilswarm had a much better match-up against Dragon Rulers thanks to Evilswarm Ophion floodgate effect, and its ability to search Infestation Pandemic was also helpful against Spellbooks. Constellars might have been the better pick in a format without those two giants, but the deck wasn't bad by any stretch.

Rank 4-focused strategies would only get better in the coming years, and without Satellarknights I think both themes might have kept seeing play well into the second half of Dragunity also lands among the best Duel Terminal themes, though ironically it's mostly thanks to Dragon Rulers.

In my last article I outlined how devastating the ban on Dragon Ravine was to Dragunity, and why it was entirely the fault of the Dragon Ruler and Dragunity hybrid. Despite that, it's impossible to ignore just how strong Dragon Rulers were when combined with the Dragunity Synchro engine.

The late build of Dragon Rulers had fantastic Level 8 Synchro access, which gave the deck more flexibility and a searchable pathway to Crimson Blader for the mirror match. Pure Dragunity made a few YCS showings in early before promptly being dropped for other Synchro strategies, and since then its components have mainly been appropriated for Dragon Link combos.

It's really hard to top the undisputed success of X-Sabers in the post-Shining Darkness format. They've held the record for event tops among all the Duel Terminal themes for nearly eleven years, but that could change over time.

We're two months into and there's already new support for Ice Barriers and Fableds, while Dragunity are poised to pick up more cards in Ghosts From The Past in April. Lavals also have new cards coming their way in Lightning Overdrive in June.

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